Heroes
Heroes play a significant role in some missions, and nearly none in others. Heroes provide benefits like blessings, half cost of certain buildings, military bonuses and capturing animals. In the next table you'll see which hero can provide which benefits.
Click on a hero's name or portrait to see more detailed information about him/her.
Legend
- Animals = hero can capture Animals
- Military (home) = hero fights enemies on your map
- Military (abroad) = you can send the hero off to help your forts conquer other cities
Hero | Halves cost of | Blesses | Acts like | Other | Animals | Military (home) | Military (abroad) |
---|---|---|---|---|---|---|---|
Ancestral Heroes | |||||||
Nu Wa |
clay pit, hunter's tent, fishing quay, music school, irrigation ditch, irrigation pump, inspector's tower |
clay pit, hunter's tent, fishing quay (increasing production) Inspector's tower (evolving it) |
diviner, musician, inspector |
halves the chance of enemies setting fire to buildings | Yes | - | - |
Shen Nong |
fields, farmhouse, hemp farm, herbalist's stall, market square, food shop, mill |
farmhouses, hemp farms (increasing growth) |
diviner, herbalist |
satisfies food requests by non-player cities | - | - | - |
Huang Di |
kiln, silkworm shed, mulberry trees, weavers, acupuncturist's clinic, chariot fort |
kiln, silkworm shed (increasing production) |
diviner, acupuncturist, adds one unit of ceramics to the houses he passes |
helps the morale of
chariot companies, satisfies ceramics requests by non-player cities |
- | Yes | Yes |
Confucian Heroes | |||||||
Confucius |
tax office, ancestral shrine, music school, grand and imperial ways |
tax office (filling it with wood/paper) | Confucian scholar, diviner, tax official, musician |
tax revenues are increased, satisfies one of the burial provisions for (grand) tumulus |
- | - | - |
Sun Tzu |
all forts, city walls, city gate, tower, spies |
fort (trains troops faster) | Confucian scholar | helps infantry morale, reduces travel time of armies, captures and reverses enemy spies |
Yes | Yes | Yes |
Mencius |
warehouse, trading station, trading quay, market square |
trade buildings (increasing profit) | Confucian scholar | traders from non-player cities arrive more frequently | - | - | - |
Daoist Heroes | |||||||
Xi Wang Mu |
carpenters guild, masons guild, ceramists guild, jade carver's studio, aesthetic sculptures |
jade carver's studio (filling it with raw jade) | Daoist priest | speeds up monument construction | Yes | - | - |
Zao Jun |
houses, food shops |
food shop (increasing quality by one level) | Daoist priest, adds one unit of delicious food to the houses he passes |
the cost of a New Year's festival is free | - | - | - |
Guan Di |
all forts, weaponsmith, tower |
mill and warehouse (filling it with bean curd) Confucian academy, fort (filling it paper/ wood/weapons) |
Daoist priest, guard, Confucian scholar |
helps the morale of cavalry companies, the only outlaws spawned in the city are beggars |
- | Yes | Yes |
Buddhist Heroes | |||||||
Guan Yin |
well, gardens, flowering trees, wayside pavillion, ponds, tai chi park, private garden |
well (evolving it) | Buddhist monk, water carrier, guard reducing unrest |
increases city health halves the cost of bribing invaders and paying tribute |
- | - | - |
Bodhidharma |
tea curing shed, tea bushes, tea shop, watchtower |
tea curing shed (increasing production) watchtower (evolving it) |
Buddhist monk, guard, adds one unit of tea to the houses he passes |
satisfies tea requests from non-player cities | - | Yes | - |
Sun Wu Kong |
stoneworks, weaponsmiths, acrobat school, drama school, theatre pavilion, daoist shrine |
weaponsmith, stoneworks (increasing production) |
acrobat, actor, Daoist priest, Buddhist monk |
emissaries cost nothing and travel faster | Yes | Yes | Yes |
Hero | Halves cost of | Blesses | Acts like | Other | Animals | Military (home) | Military (abroad) |