For every industry that needs raw materials: you need 1 load of every raw material required to make one load of output. For example: the bronzeware maker needs 1 load of bronze and 1 load of clay to make 1 load of bronzeware.
The weaponsmith: it needs one load of either bronze or iron or steel (depending on the age) to produce 1 load of weapons.
|Building||Output||Production per year||Remarks|
|Logging Shed||Wood||~13 for trees
~11 for bamboo
|Numbers are for ideal circumstances.
Production highly depends on the availability and distance to trees/bamboo
|Stoneworks||Stone||11.3||11.3 is only possible when the stoneworks is close to the quarry|
|Bronze Smelter||Bronze||10.66||Ore has to be close to the smelter to get the maximum output|
|Iron Smelter||Iron||10.66||Ore has to be close to the smelter to get the maximum output|
|Steel Furnace||Steel||10.66||Ore has to be close to the smelter to get the maximum output.
Requires 1 wood to produce 1 load of steel
|Raw materials needed||Building||Output||Production per year|
|bronze and clay||Bronzeware Maker||Bronzeware||6|
|lacquer and wood||Lacquerware Maker||Lacquerware||6|
|uncut jade||Jade Carver's Studio||Carved jade||6|
| bronze or
depending on age
|Input needed||Building||Production per year||Remarks|
|-||Mint||~1066 cash||Ore has to be close to the smelter to get the maximum output|
|paper||Money Printer||6x 200 cash||1 load of paper produces 200 cash|
So now you know how much you can produce, let's see how you can use these resources.
Ceramists' Guild (monuments)
Carpenters' Guild (monuments)
|Stone||Masons' Guild (monuments)|
|Salt||Mill (food supplement)|
|Bronzeware||Market: needed to evolve elite housing|
|Ceramics||Market: needed to evolve housing|
|Lacquerware||Market: needed to evolve elite housing|
|Silk||Market: needed to evolve elite housing|